EFEKTIVITAS LAYANAN INFORMASI MENGGUNAKAN PERMAINAN UNTUK MENINGKATKAN SELF REGULATED LEARNING

Rismar Julia Utami

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This research background is lack of student self regulated learning, it has negative effects for
the quality and quantity of learning. Guidance and counseling services have a duty and role in
improving students self regulated learning, one of them is information service. Students will be
given an understanding and knowledge to improve student self-regulated learning by
information service.The research purpose to reveal the effectiveness of information services to
improve student self-regulated learning. This research using quantitative research method
with quasi-experimental approach by using the non equivalent control group design. The
research population was 115 students XI class in SMA N 13 Kerinci and selected by purposive
sampling technique. Student self regulated learning data was Likert Scale, then analyzed using
the Wilcoxon Signed Ranks Test and Kolmogorov Smirnov 2 Independent Samples with SPSS
version 20.00. Based on this result, guidance and counseling techers are suggested to do the
information service planned by using the game to improve student self regulated learning.
Keywords: Self regulated learning, Information Services

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DOI: https://doi.org/10.33559/mi.v12i1.495

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Lembaga Penelitian & Pengabdian Masyarakat (LPPM). Universitas Muhammadiyah Sumatera Barat
Jl. Pasir Kandang No.4, Pasie Nan Tigo, Kec. Koto Tangah, Kota Padang, Sumatera Barat 25586. 
Email : lppmumsb@gmail.com



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