EFEKTIVITAS MEDIA PERMAINAN LUDO BERBASIS CHEMOEDUTAIMENT UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA MATERI SISTEM PERIODIK UNSUR KELAS X SMAN 5 PADANG TAHUN PELAJARAN 2018/2019
Sari
This study based on the availability of an instructional media based on chemo edutainment in
form of ludo game which it’s effectivity toward student’s study result haven’t tested yet. This
study aims to reveal the effectivity of the usage of an instructional media based on chemo
edutainment in form of ludo game for element periodic system toward 10th student’s study result
from SMAN 5 Padang.
The type of this research was quasi-experimental with non-equivalent control group design. The
population for this research was 10th grade science student from SMAN 5 Padang. The sample
was chosen by using purposive sampling technique which resulted that X MIPA 5 chosen as
experiment class and X MIPA 4 as control class. The data analysis technique was t-test to
determine the difference of student’s study result and N-Gain test to determine the increase of
student’s understanding.
The result of this research showed there are difference between study result from experiment
class and control class. This is proven by the average point of the posttest from experiment class
and control class which is 85,67 and 79,89 respectively. This result also supported by t-test
analysis which showed tcount(2,84) > ttable(1,67) on significant standard α= 0,05 with dk= 70
and probality t0,95. The increase of better student’s understanding also happened in experiment
class compared to control class. This fact proven with the average of N-Gain test point from
experiment class 0,76 which considered as high and control class 0,63 which considered as
medium.
Keywords : effectivity, instructional media ludo, chemo edutainment, element periodic system, study
result
Teks Lengkap:
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DOI: https://doi.org/10.33559/mi.v12i12.1085
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